One secret to the games success is how you can form other nations during the course of a single playthrough. It pretty much comes down to what kind of game you want. I would go for it if its possible in your game, but I wouldent take the German ideas. New comments cannot be posted and votes cannot be cast. german ideas are very powerful themselves, containing a lot of high value generalist ideas. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr. advantages and disadvantages of written and oral assessment; frdelar och nackdelar med friskolor; kanadarding kallsjn; japan airlines flight 123 survivor interview Bradenburg is all luck, seriously. https://eu4.paradoxwikis.com/index.php?title=Germany&oldid=149114, Play This page was last edited on 4 February 2023, at 17:40. on Paradox technology, Legal Germany has an own mission tree with a lot of permanent claims in Europe. Requires administrative technology 10. becoming non-revolutionary after getting the name, Own and core certain provinces (Some provinces can also be owned by non-tributary subjects), A new name and color; often some prestige, permanent claims and the, Formation of a new country changes "historical rival" attitudes regarding other countries. Germany's ideas are still very top tier, and overall even better than Prussian one mainly due to the Admin Efficiency bonus , but has a somewhat more downgraded ideas for Military aspect. You start sharing the Welfian dynasty with Lneburg. However, none of these options are available to the Holy Roman Empire or the The Papal State. With 1.30, I'd rather stay a monarchy. With strong allies, you do not need to fear about gaining too much AE. What about the national ideas, are they better than Prussias? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The Hanoverian mission tree includes a Restore Union CB on England. Must be steppe nomad. Information, Frequently Asked The game already gives you claims on dozens of territories. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. So, you want to learn about EU4s formable nations? Questions, Paradox Some countries are end game tags. when forming Germany, is taking German ideas worth it. At that point, you should be strong enough with . With another German tag as your subject, you can use their missions - and their claims - for more expansion opportunities. Requires administrative technology 20; changes tech group to Indian. Espaol - Latinoamrica (Spanish - Latin America). Andalusia. Valve Corporation. This includes nations such as Australia and the United States, but can also include individual US states (such as California), and many South American nations. If you form Germany, usually your army is big enough that losing some quality doesn't hurt so much. You must log in or register to reply here. It depends on your situation really. But creating these new entities isnt easy, and there are a few things youll need to know first. All trademarks are property of their respective owners in the US and other countries. A new federation tag with a custom name and flag (any other culture). The player should use their discretion to choose allies. They buffed Germany and HRE in Emperor and gave them new skins so go for it. The Commonwealth was established by the Union of Lublin in July 1569, between the Kingdom . Joe Robinson Strategy games aficionado Joe was previously editor of Wargamer and has written for RPS. This means no forming the Holy Roman Empire as the Roman Empire, or reforming the Papal States should it ever disappear from the map. You'd expect major bonuses for being the new "domininant" superpower in central Europe. Formed through the centralization reforms. Related:Five strategygames like Civilization. The Teutonic Order can bypass the religious requirements via their mission tree. We include affiliate links in articles. Instead, declare on their ally. On top of that you can still keep your Prussian ideas and still get the new German missions. Prussian ideas for warfare, German ideas for blobbing. Denmark, Sweden, Norway and Finland can bypass this requirement via their mission trees. The Hanseatic League, formed by hundreds of towns in northern Germany, has contributed to the prosperity of our nation. They are worth taking, but less militaristic than Prussias. Credit to the Paradox wiki, which already has a decent resource on this subject. However, Bohemia also has a high chance of winning the electorate. I think if you're revolutionary one of your missions gives you +5% administrative efficiency, so +10% with your ideas. Press question mark to learn the rest of the keyboard shortcuts. for 3 days now, i've been trying to form germany, but i always get crushed by either poland, denmark, austria, bohemia, you name it. All rights reserved. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Germany has a pretty cool new mission tree from the latest update, and I'm pretty sure you can keep the prussian monarchy when you form germany, so go for it if you want to have fun as germany. A country can only form one of these nations during a scenario, with exceptions of forming United States and Canada. Top tier military still though. Admin efficiency is the best modifier in the game, -2 unrest is great, +20% goods produced is one of the strongest modifiers in the game, +10% trade efficiency is great, too. Its perhaps become a bit clunky in its old age in the face of more modern siblings such as Crusader Kings III or Imperator: Rome, but its still one of the leading historical strategy games. Generally, a nation must meet the following requirements to form most formables: And forming a country will have the following effects: All of these formation decisions require that the game is using the historical setup. The pirate nations are spawned through an event which allows the player to either: release said country as an independent nation, release it as a march, or play the country as a newly released independent nation. Does anyone have any words of wisdom about this? Yeah, getting Poland / Lithuania / Hungary as allies, even better as a PU, can really help. There are also 29 polities formable and existing that are designated as end-game tags. Instead we get a pretty shallow nation with almost below average replayability because the reward isnt even that good. I was in doubt cause I played a Prussia game some time before and I was advised not to form Germany. I am doing a Prussia into Germany game right now and am wondering, when I form Germany will I be better to take German ideas or keep Prussian ideas. Its actually an overhaul of a previously popular mod on the same subject Basic Mods: Formable Nations, but with more depth and new content. Prussia is arguably the best military nation in the entire game. Playing as prussia and the year is 1690. It's alternate history and gives and achivement, if you want historical experience of forming Germany take a look at vicky 2. Going revolutionary used to worth in previous patches if you are aiming for the wc. These nations can be re-formed though by the player if the right conditions are met. Bavaria. If that is the case, an alliance with Austria is key to get Bohemian land. Question. Germany mission tree is insane, you'll have a claim over half Europe. The missions are way too good to pass up gives you claims on almost every region in Europe and crazy permanent modifiers. Prussia lasted till the switch to the federation. Seriously? It kinda feels boring as Germany as if they did not thought this through. You should form Germany. Aotearoa. (, Protestant, Reformed, Hussite or Anglican, Name will change to "The Hanseatic League". Prussia was formed in the 1500s. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This allows for acquiring land without worrying about aggressive expansion, but only if the subjugation is caused diplomatically. Hey guys Im somewhat new to the game and Im doing a Brandenburg to Prussia game. Here is the full list of the 66 basic formable nations in EU. What changed from 1.29 to make revolutionary countries less appealing? Either wait for a Claim Throne opportunity for a low liberty desire subject; or prioritise their annexation for fast Hanover formation. For a better experience, please enable JavaScript in your browser before proceeding. The fact you form Germany doesn't mean you are the dominant power in Europe. Austria-Hungary and Germany were founded 5 years apart. This means I will get new missions, events, national ideas. With a strong alliance, the player should begin to eat up North Germany, specifically gaining territories that lead to the provinces necessary to form Germany. Germany is a formable nation that can be formed in Central Europe by anyone with a Germanic culture (except Dutch) as their primary culture once they meet certain requirements. It will not look organized, but is an efficient method. A formable country is one that can be formed by decision if certain conditions are met. Its funny how so many countries in euro are actually younger then Australia. Intellectual growth, combined with sea and overland trading, has also helped spur the development and transform our country into a wealthy manufacturing center. Once Prussia is formed, the player should improve relations with Austria to form an alliance with them. A country can only form one of these nations during any given play through, and most of the colonial nations dont come with their own unique idea trees or events, making this a largely cosmetic change. If you're going for a bit more of a roleplay route or just want to shift gears in your playstyle, feel free to take the German ideas. Historically, Germany, or the idea of a unified German state (aside from East Francia and the Holy Roman Empire) wasn't conceived of until after the Napoleonic Wars. There is a similar rule in place for certain German regional tags, where a select group of polities cannot form other German states even if they meet the prerequisites, with the only exception being forming Prussia. Information, Frequently Asked No But when it comes to economy they are far superior with their 5 admin efficiency and 20 good produced and also they get like most claims in game having claims on all of germany poland france itally and lithuania, Wait till new age, there you have special ability for prussia. Algiers. There are plenty of nations that exist at the 1444 start date, but that might end up getting destroyed if the game takes an a-historical tangent. Unless you really want space marines or play tall take the German ideas. It's a nice reward too, because the first few decades for the Brandenburg player can be a bit rough going. Thought Bavaria was the same. Please help with verifying or updating this section. Even if the German ideas are weaker for battle you still keep your government type so . The Polish-Lithuanian Commonwealth (Polish: Rzeczpospolita Obojga Narodw) does not exist at the beginning of the Grand Campaign, only being playable between July 1569 and 23 October 1795. Questions, Paradox EU4 formable nations. Getting me Government, 5% admin eff mission & max absolutism. Absolutism is replaced with rev.zeal. it's also worth noting that even though the german ideas are a cut below prussian ideas in terms of military quality, theyre still very solid when compared to pretty much every other set of NIs. The pirate nation of Ttouan is the exception, as it has an existing core in the 1444 start. Did they change that and you can keep the Prussian monarchy? I am doing a Prussia into Germany game right now and am wondering, when I form Germany will I be better to take German ideas or keep Prussian ideas. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.31. Ill probably choose to form Germany. Privacy Policy. But nonetheless you keep the prussian government. Finish your Bavarian missions first as you'll lose them when forming Germany 5 adm efficiency makes it worth changing ideas, another 5 in mission tree. If you go the Brandenburg route, make allies and royal marraige with Denmark and Austria right at the start. Thought Bavaria was the same. Prussia was formed in the 1500s. [2] The decision to form Prussia is the only one of these that does not exclude German regional tags, so Prussia can be formed by the other nations on this list, but Prussia itself can't form the other countries. Cookie Notice For instance, Prussia should work their way through the Saxony regions to get to Brunswick (57), Thringen (63), and Oberhessen (81). An early Reich is the way to go :) Just the color of germany is mh. Some countries are German regional tags. Which country gets formed depends on the primary culture of the federation leader (in parenthesis). Im not planning to go past the borders of Germany (maybe Hungary too) and dismantle the HRE. when forming Germany, is taking German ideas worth it. I don't like Poland as an Ally because they quickly become a pushover to beat thanks to them being Eastern Tech group and not nearly as big an army as Russia. Also, might be worth it to announce that of have quite a few PU and vassals. Centralized states remain centralized however. If your capital is in Egypt, Arabia or Mashriq, any nation can become Jerusalem. New comments cannot be posted and votes cannot be cast. in Dravidian, Hindustani, Western Aryan, Central Indian or Eastern Aryan groups, in Hindustani, Eastern Aryan or Western Aryan group, in French culture group, Basque or Breton, In Dravidian, Hindustani, Western Aryan, Central Indian or Eastern Aryan groups. The Imperial German ideas dont look as good to me as the Prussia ones so I just wanted a bit of guidance from some of the vets on here thanks. Around half of these nations don't have unique ideas or events, so the formation decisions are mostly cosmetic, although they usually provide prestige and permanent claims on their respective regions. german ideas will allow you to expand at a far higher rate and also make far more money, in turn allowing you to field a larger army to make up for the loss of army quality by swapping out of prussian ideas. Valve Corporation. Playing with normal or historical nations. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Create an account to follow your favorite communities and start taking part in conversations. Most are not strictly formable nations, because you abandon your current nation to the AI to take over the newly spawned nation. Press question mark to learn the rest of the keyboard shortcuts. Historically, Germany, or the idea of a unified German state (aside from East Francia and the Holy Roman Empire) wasn't conceived of until after the Napoleonic Wars. What are the benefits of going revolutionary and what are the consequences? Press J to jump to the feed. The following nations can only be formed by former colonial nations who have achieved independence. May be formed by steppe nomad. Earthquake relief sale gives you $1000 worth of Steam games for cheap, WoW Dragonflight patch drops huge Death Knight, Paladin, Shaman buffs, Marvel Snap publishers new RPG is basically Dungeons and Dragons, FFXIV sale makes now a great time to discover everyones favourite MMO, FFXIV patch 6.35 release date set for Loporrit and Hildibrand quests, Diablo 4 wont have huge damage numbers, praise Lilith, Follow us for daily PC games news, guides and reviews on, Fancy a free PC game? Publicado el junio 1, 2022 por junio 1, 2022 por Some of these may also be owned by non-tributary subjects, and when you form the new nation both you and your subject will combine together. Kurland does not exist. Prussia should continue with direct lines to the significant provinces until all are under control. Interactive corporate website. However you lose your absolutism which is replaced with revolutionary zeal mechanic. How much would it cost to shift - is it worth forming Prussia first. Also asking if I should keep Bavarian ideas or go for new German ones. Also Prussian monarchy gov reform has -50% gov cap meaning you probably go way over gov cap with one click. Here's what you need to know to form a new nation in strategy game EU4. Depends on what you want to do with your run but I'd say it's not worth it in your case. Currently Catholic Bavarian emperor (10+HRE direct vassals), Ironman, 1061/1650 Gov cap, 2612 Dev, 2000 subject devIdeas: Dip/Admin/Qual/Off/EcoPU-Den Vas-Bur,Czech minors, Ragusa, Byzan, Burgundy, Province, Aragon, Morocco,Tier 3 monument: Malta, Jerusalem, Granada, Koln, prague, Should I convert religion to protestent - lose emperorship, destate to culture shift to prussia, form prussia before forming Germany. Create an account to follow your favorite communities and start taking part in conversations. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. In addition, the player should pay special attention to the North German trade cities in the Lubeck trade node, as they are integral to amassing a sizable trade income. It's plant and machinery are fully adapted to modern technology so that product and price meet the customer's needs and demand. I made a few mistakes which made this take a little bit longer than expected, but I'm . The end-game tag restrictions can be lifted by disabling the option Limited Country Forming. A formable country is one that can be formed by decision if certain conditions are met. Aug. 2021-Heute1 Jahr 8 Monate. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Hanover generally has better ideas than Brunswick - form it as soon as possible. In the league war, occupy the required capitals and dismantle the HRE, Or, you could ally all the electors, call in all possible allies to war with the emperor, occupy the emperor's capital and dismantle the HRE. The Livonian Order can form this country via Mission, bypassing all requirements.
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