Used to define a diplomatic relation between the current scope and target scope country. Useful if a trigger within has no tooltip. Delete all armies and fleets of the specified countries. Annex the specified country for the current scope. Could you add an old mustache man portrait from TWR? Anything entered after the console command, separated by spaces like test_command 123 321 GER is added to the 'args' temp array. Limits the selection of units on which the modifiers can apply on to those that have the sub-unit in a composition. OR A weight of 0 will result in it never appearing for randomly-generated unit leaders. States that are owned but not controlled will be transferred to the released country, but won't be controlled by it. These can only be used with characters of the country leader type. target_state =
If using start state/target state, the game will pick the provinces with the best supply available. If using state province/target province, the game will link those two provinces. (Optional turn back on binarization in settings.txt). The current scope guarantees the target country. uses = How many times the bonus can be used. Toggles occupation painting. Adds to the current stability value for the current scope. Optional, defaults to being the same as default. If that is impossible, using localisation is an alternative. HOI 4 Console Commands The console, where you type the commands, can be opened by pressing the ` key (usually located under ESC). scale = The size of the entity. type = The equipment type the variant is of. add_latest_equipment(ale) [], Gives player amount of latest equipment variants. amount = The amount of resource to import.exporter = Which country exports the resource. Switches to play no country at all, and no longer shows messages or pauses the game. Optional. Otherwise, recruiting this character will make every other advisor without an idea token specified disappear from the selection. Executes contained effects on a random country that meets the limit and borders the country this is contained in. Optional. value = <0-1>How much collaboration to add. bypass_recruitment should be set to no. Adding the same character to 2 different character slots is done by defining advisor = { } multiple times. Everything else regarding advisors is identical to ideas. This includes experience. The effect does nothing if the country exists. Removes the balance of power in entirety. Can teleport units where ever you tell them to go, Allows to use all diplomatic actions for no matter the rules. EQ_LEVEL will be replaced by [?eq_level|.0] which is the integer value of eq_level (in this case 2.000 becomes 2). defender = / The defender state.attacker_win = Makes the attacker the winner.defender_win = Makes the defender the winner. exclude_refitting = Determines whether ships that are being refitted will be transferred. Point Specification Draws a leader line segment to the point specified and continues to prompt you for points and options. Let's make previous effect accept equipment type and equipment level as variables stored in "eq_type" and "eq_level". Contents 1 Arguments 1.1 Name 1.2 Portraits Creates a new dynamic country, akin to ones used in civil wars. Executes contained effects on a random division that meets the limit and is owned by the current country. Optional.hours = / Fires the event in the specified number of hours. skill = 4 is the overall skill level of the unit leader. The difference between ideology types is mostly cosmetic, changing the description shown when hovering over the ideology icon and, if defined so, the icon itself. Deprecated. Cheesing the game, console commands, or literally anything else. division_names_group = level = / The maximum level to add. If your keyboard layout doesn't have that key, other hotkeys to open the console are SHIFT + 2 and SHIFT + 3. Is cleared once execution ends (i.e. Teleports all armies in the specified state if the owner of the armies meets the condition. Search Our Database of 304 EU4 Console Commands Pikes at the Ready >> name = The new name of the character. Can remove slots with negatives. I just need a way to change the faction leader. id = The id given to the unit if created via the create_unit effect. If you spot a mistake then you are welcome to fix it. No tooltip is shown. Makes the current operative be captured by a specific country. Shows the name of the specified character as a tooltip. Unless specified, all changes made by effects are made only once, they are not continuous like modifiers are. Grants a research bonus to the current scope with the specified parameters. An easter egg making the AI smacktalk in chats. Sets the political party setup for the current scope. You need to sign in or create an account to do that. Optional, defaults to the icon of the most common sub-unit within. attack_skill = The attack skill of the leader. Unit leaders include corps commanders, field marshals, and admirals. name = Name of the ship. These effects in particular are country-scoped effects that are related to states rather than effects within the state scope. For example, this can be used to make the character to have a different role depending on which DLCs the player has enabled: After being created, a character is mandatory to be assigned to a country. Using name is recommended because 1.11 made id obsolete. Executes contained effects on every character that meets the limit and is recruited by the country this is contained in. If, for example, you want to replace the leader of the nonalligned party, it'll look like this: completion_reward = { create_country_leader = { name = " (name of the leader)" desc = picture = (filename of the portrait you'll add in the gfx/leaders/ (countrytag) directory) expire = "1965.1.1" ideology = despotism traits = { } Adds a railway level between two provinces or along a predefined path. Defaults to false. The traits' modifiers will apply to the country that has the character or idea on which the trait is applied. Changes the currently playing soundtrack. ideology group has shortcuts d f n c for vanilla HOI groups. Using days = / or hours may still be bugged and will not fire the event. The effects within an unfulfilled if statement (or an else/else_if that's not read due to the if statement being met) will be hidden from the player, and so will the trigger. But right now, if I change Siam into democracy without taking a focus, country leader will be the guy from the focus instend of normal one (I didnt delete the normal guy yet). Executes contained effects on a random state that meets the limit and is owned by the country this is contained in. value = The new value of the flag on the scale from -2 147 483 648 to 2 147 483 647. value = The value to set it to: 0 or 1. name = The name to change the province to. What are the conditions that need to be met to be able to do this, and how do you this as the player? Necessary for advisors. Optional. Adds the specified trait to the current country's country leader. In the effect shown above, amount of equipment added is dynamic and can be set using the variable "eq_amount". In state scope, the country that owns the state. obsolete = Whether the equipment variant is flagged as obsolete within the GUI and for AI. static_modifiers = { mod_modifier_1 mod_modifier_2 } Optionally, else_if = { } (with limit = { } serving in a similar fashion) and else = { } can be added. Each character definition is contained within the characters = { } block, which encompasses the entirety of the file to mark them as characters. /Hearts of Iron IV/common/characters/*.txt, /Hearts of Iron IV/history/countries/TAG*.txt, /Hearts of Iron IV/localisation/english/*_l_english.yml, /Hearts of Iron IV/dlc/dlc001_german_historical_portraits/interface/ghp_ideas_characters.gfx, /Hearts of Iron IV/tools/art/portrait_leader_background.png, /Hearts of Iron IV/common/ideologies/*.txt, /Hearts of Iron IV/common/unit_leader/*.txt, /Hearts of Iron IV/common/country_leader/*.txt, /Hearts of Iron IV/common/abilities/*.txt, PDXCON traits = { }The traits the leader spawns with. Multiple can be defined.technology = Which technology the bonus applies to. defense_skill = Plays an audio track for the specified country only. There should be a button right next to it called "dismantle faction" or somethling like that. Adds to the current war support value for the current scope. start and target arguments: rotation = The new angle in radians. Optional.Equipment scopetype = The name of the equipment to produce.creator = The country which is producing the equipment. Equipment uses the basic name so 'ae 1000 infantry_equipment_1'.You can only add researched equipment. This example can be used as an effect in regular code as scripted_effect_name = yes. Balance of power is defined in /Hearts of Iron IV/common/bop/*.txt files. Country leaders are defined with the country_leader = { } block. large = The sprite used as a general. If set to "auto", will pick automatically. The song must be defined in a music station in order to work. Generic in the sense that the description is changed to not reference Germany. animation = The animation entry to apply. }. Removes the specified scope from the faction led by the current scope. Turns the targeted operative against their own country, transferring them to the current country. Removes the subject status between the target and the current scope. 2nd: set_ruling_party fascism. Edits the equipment stockpile of the current scope, adds or removes equipment of a specified type or archetype. instant = Whether to instantly give a tech instead of a bonus or not. These arguments are related to the menu for selecting traits. picture = The graphical reference of the picture of the leader. Several other commands previously mentioned, such as event, are useful in modding too. Defaults to true if unset. Change faction leader : r/hoi4modding by Dr_Crapule Change faction leader Hello everyone. Traits in the file are contained within the leader_traits = { } block, and will not work otherwise. It is not possible at present. folder = naval_folderThe folder to steal from. Adds the specified ideas to the current scope. There is a specific list of effects that can instantly change the game. It may not display this or other websites correctly. The following arguments go within division = "": to_state_array = The state array the armies will get teleported to.to_province = The province the armies will get teleported to.to_state = The state the armies will get teleported to. Optional.random = / Adds a random number (between 0 and random, inclusive) of hours to the scheduled fire time. Allows to remove specified decision without running remove_effect. add_autonomy [] [num], Increases resistance in the selected province by set amount, ex: (selects one of the provinces in Berlin) resistance 100, Increases compliance in the selected province in game by set amount, ex: (selects one of the provinces in Danzig) compliance 100, Allows you to run more complex effects from script in the console directly. Prints out the profiling informations into time.log, Runs the specified file with list of commands, trigger_docs(effect_docs, scripting_docs, docs), Print docs for triggers, effects, and variables, Documentation for triggers/effects printed to game.log file, If one does "threat 999999999" it will reset the world tension to 0, PostEffectVolumes.Default [posteffect_values name], *as of 1.01 this does not seem to work (filed under developer-only command) This command can be emulated via the day/night loop option at the bottom right toolbar (shortcut key 'N'). Sets owner and controller of the state to the given country, Sets the owner of the state to the given country, Sets the controller of the state to the given country. For example, the following will add 10% Stability to the country this is executed on if it has positive Political Power and below 90% stability: If the limit is not met, then none of the effects inside will be executed. Fires the specified event for the owner of the current unit leader. This definition is similar to ideas in many ways, but there are a few extra arguments: slot = political_advisor is used to determine the character slot on the country politics view that the character occupies. Originally posted by Kaiser1871: I believe you click your flag in the top left, and somewhere in the opened window will be a box with your faction name. Optional. Researches a technology from research slot or all. This will get localised in any working /Hearts of Iron IV/localisation/english/*_l_english.yml file, assuming the English language, as my_character: "My character's name". New comments cannot be posted and votes cannot be cast. In the first case, the else_if or else is put directly inside of the preceding if or else_if, while in the second case it's put right after. traits = { }The traits the leader spawns with. Effects (also known as Commands) are used in order to affect the game dynamically from within a specific scope. Which will print the final effect to game.log when the effect is executed and make debugging easier. Politics have no relation to morals -- Niccolo Machiavelli. advisor = { }Advisor role definition If a field marshal is assigned to lead divisions directly rather than other generals, this will. Mandatory to specify a division_template. Optional, only can be defined for ships. This can be bypassed by putting an effect within a hidden event fired immediately within the focus or by reloading the same focus tree with load_focus_tree set to keep completed focuses, marking the focus as complete, before using the effect. Randomizes the weather with the specified seed. By default, the gender is set to male, and female is the only other option. name = The name used by the railway gun. If it is 0, it will return "infantry_equipment". Executes contained effects on a random unit leader (corps commanders, field marshals, admirals) that meets the limit and is recruited by the country this is contained in. Executes contained effects on every operative that meets the limit and is recruited by the country this is contained in. Optional.progress = The initial production progress. Make sure to save the file with ANSI encoding format. An update is done daily by default; this can be used if the applied values need to be changed urgently, such as if modifiers are checked or used later in the effect block. female = The gender of the leader. limit = { }Will only delete units if the triggers within are met for the country that owns the units. set_value = The new value of the BoP. Localisation is defined by using the trait's name as a localisation key within any localisation file, with an entry as my_trait: "My trait". The default faction leaders in-game are the United Kingdom leading the Allies, German Reich leading the Axis and the Soviet Union leading the Comintern. This serves as an effect block with an additional limit = { } argument, which is a trigger block where each trigger must be met for the scope being checked. path = { } This command, as you might have guessed, causes you to resign from your current position. Starts construction in the current state for the specified building. force_allow_recruiting = Whether the locked template can have units deployed using it without allowing editing. set_cosmetic_tag [] [], Reloads files of a given type. Cheesing the game, console commands, or literally anything else. female = The gender of the leader. All rights reserved. Affects AI. legacy_id = The legacy ID used for the unit leader. I am not sure whether as part of the paid DLC or free patch though. The autonomous state picked is one which contains. Optional.originator = The originator of the event. Can have additional applications where the assumed default scope differs from the ROOT, such as in state events or some on_actions. ideology = Ideology type of the character. start_state = Releases the specified non-existent country as a subject of the specified autonomy of the current scope within the current country's owned states. template = If specified, requires the template name to match. The composition of the division. I'm trying to learn how to code for hoi4 mods and I tried making a 2020 election event. on_cancel = The event to fire for the side on a draw. state = State where to damage units. For now check the tag - coutnryname.txt located in history/countries/ and near the bottom you'll find all the leader info. Retires the current character (removing them). This page includes help on how to use the command, argument explanation and examples. Enforces the entity used by the units using this template to be the specified one, order of battle assigned within the history file, custom effect tooltips can be used to tell the player what this effect block would do, https://hoi4.paradoxwikis.com/index.php?title=Effect&oldid=60522, Play Optional, defaults to false. Adjusts the number of research slots the current scope has. In order to hire an advisor to be within their proper slot, activate_advisor is used as such: As an effect, this works within country history files as well. Retires and removes the country leader as head of their party for the current scope. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. The effects here must be used within a scope that's specified within the notes. Optional.random_hours = / Adds a random number (between 0 and random_hours, inclusive) of hours to the scheduled fire time. Adds a freedom score ratio modifier to the current scope. Removes all ideas for the current scope that use the specified trait. As it's possible to specify the character itself in the trigger, defining an ID is unnecessary. Optional. If the current country has a core on a state transferred to the released country, the core will be lost. Privacy Policy. Here is the list of all HOI4 console commands and cheat codes for the game on Windows, Linux, and Mac. Executes contained effects on every navy leader that meets the limit and is recruited by the country this is contained in. Removes a focus from list of completed focus, and potentially all focuses requiring it as a prerequisite. If the initial limit within if = { } is false, it moves on to the next else_if = { }, checking the limit there. The ideology type used by the country leader role. well. Do code about civil war make a new country. desc = The description of the leader.picture = The graphical reference to the leader portrait.expire = When the leader dies in history.ideology = The sub-ideology of the country leader. There are 3 ways to edit the tooltip within an effect block: For example, this sample focus' completion reward utilises all three: In this case, send_event_to_subjects_tt and reject_war_tt are localisation keys defined within any /Hearts of Iron IV/localisation/english/*_l_english.yml file encoded with UTF-8-BOM, assuming the English language. I've seen the mechanic in mods such as millennium dawn but I just don't know the command. ruling_party = The ruling party of the original, player-led country. Changes the character's name to the specified localisation key's value. Within these categories, the small and large decide whether it gets used as an advisor portrait or as a large portrait, used for country and unit leaders. Shows the value of a variable in the console. end_civil_wars = Whether the target country will peace out in all of its civil wars it's participating in. Localization replacements | Hoi4 modding Wiki | Fandom Localization replacements View source The following list provides a series of syntaxes that can be used when writing descriptions such as those for focuses or events. Used after. Spawns an air combat in desired location. Defaults to false. name = my_character defines a localisation key to be used to create the character's name depending on the language that is currently turned on. Optional, defaults to being the same as size. Ace localization replacements : [Prev.GetCallsign] [From.GetFullname] [From.GetAceType] [From.GetHerHis] [From.GetMissionRegion] The list of effects may be outdated. Leaving it out completely or setting to -1 will make the character not have one. To do that, navigate to the folder where the game is contained, then to the /Hearts of Iron IV/localisation/english/ folder. Optional.war_support_reduction_on_damage = The bonus to grant. Optional, assigns one automatically if omitted. Targets the root node of the block, or the first entered scope. Optional. tag_color [rgb] Players can use this command to set the tag color of your current country. If the trait is manually assigned only, these can be omitted. It is only visible to you. Gives all the resources of a state to the target country. The effects here must be used within a state scope. But the DLC/patch will add that option. Changes the controller of the specified province to the current scope. Steals a random tech bonus from the specified country. Reserves the dynamic country, making sure that it does not get recycled for civil war even if it does not exist.
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