Accuracy gain% after bonuses is calculated by the formula. Exceeding the Piggy Bank limit will disable function of subsequent Piggy Banks. Only increases firearm speed. For example, a player with a level of '2-14' is a level 14 who prestiged twice. new or antique tables can help make any space in your home stand out. Your next headshot every 2.5s will stun the enemy. Calculation is based off of your current movement speed. you need the UNLUCKY CHARM perk for this to make your critical 100% chance . Only consider using this with weapons with a favorable crit chance (at least 33%). This perk is mainly used for the Energy Rifle, as that weapon does not have a headshot multiplier so your shots do not need to be incredibly accurate. It only affects the DoT that those can apply. This is used mainly for crowd control, when zombie count is at its peak. Beserker had 15%/30%/45%/60% max damage instead of 20%/40%/60%/80%. Weapons with long reload times/that have to reload frequently (e.g. Stacks with other players using Defense Contractor but at 75% efficiency. Gain full health, stamina, and armor after each escape attempt. Not really useful since you could just get a free upgrade using a red perk. See up to date game codes for The Final Stand 2 [6.0] Underground Map!, updates and features, and the past Month's ratings. Affects all sources of damage, except equipment and DOT. Due to the same damage per tick but more ticks per second, this perk will actually increase your damage per second with DoT effects, up to 66.67% more damage per second at lvl 4 from DoT effects. as well as gear efficiency, Level 3 technician versus level 4 technician example, 4 to 5 . Not taking damage charges up a frost nova based on your armour. Green perks give the player useful miscellaneous buffs, such as increased movement speed, stamina, and weight. It is unlikely that this perk will have any impact on gameplay at all, as usually only 1 or 2 of the stats are actually cared about. Scoring a critical hit will make you regenerate health over 4s. Can be useful in Pacifist challenge (if there are more than 4 players playing), but not so much in general gameplay. This build is good for stunning zombies and protects tanks. Generally an underwhelming perk, recommended to avoid unless you know what you are doing. A timer is located at the bottom right (on top of the ghost perk) indication how much time before the perk activates. Can be stacked with other players with no efficiency penalty. Generally not a useful perk, as the slight gain to money that this might give over a red perk like. You must have armor at the beginning of the night for this perk to recharge. Red perk names indicate a locking perk. Stopping Power originally had 5%/10%/15%/20% damage. Can make it rather difficult to gauge/know if you're taking lethal damage. You can control the range of this perk in the settings. Usually used with the Knife/Bat on wave 1, then a Bat/Katana on wave 2, then Katana on wave 3 and 4. Decreases the radius zombies will target you. Specializing in equipment is recommended. Players within this distance from you in studs are ignored. Increases your damage at high heat and increases your rate of fire at low heat. Duration now also affects DoT hit money in a way that makes it so this no longer reduces the hit money gain per second. You must have armor for this perk to activate. Increases the damage of your shots against heads but decreases it by 20% elsewhere. Gain resistance for every point of weight your held weapon has. There isn't really a reason to buy a weapon that is cheaper than your current. The cooldown will not count down if any shadow clone is on the map. 20% of the repair also heals your. (Makes you wonder if this is on purpose or if the dev just had a bid of lazy coding), Will give less damage output than perks like. Recommended to avoid this perk as it has low impact usually, and with a good team it is still mediocre even with good coordination. Killing an enemy with a headshot has a chance to replenish up to 3 ammo, depending on magazine size. 2s cooldown. Don't use it if you are already overkilling the zombies with the crits. You will lose these benefits if the barricade is torn down. Disables picking up deployed equipment. 62 Gorenko 54 Round Mags Ammunition: Lengthened Rear Grip: Polymer Grip Perk 1: Fleet Perk 2: Quick Secondary: Kar98k And here's the best perks and lethal and tactical equipment:. Recommended to avoid this perk unless if you seriously know what you are doing. Very useful with single-shot weapons as the free shot effectively skips a reload. Increases the damage dealt by shop upgrades. Cartons up to 20" x 14" x 10" are also available, but must be shipped using variable pricing.Extra-Large Moving Box 24" x 18" x 24" As Low As $2.87 1517 reviews Selected Recommended Items Heavy Duty Packing Tape $3.95 Moving Labels $2.95 FREE In Store Pick Up Same-Day Delivery Tape Gun Dispenser $9.95 FREE In Store Pick Up Same-Day Delivery . Disables your ability to aim down sights, but increases your accuracy and reload speed. Melee kills increase your resistance, health regen, and movement speed. They are unlocked by doing the following: Note that if a new map is added, you will lose these slots and have to beat the new map to get them back. This is best used with weapons with high base Crit Chance and high Firerate such as a, Don't target the same Enemy, try to hit as many different Enemies as possible by spraying across the Horde, Use Arm Breaker if you have a Tank or Melee to support, Only Use Weapon Hoarder if the Weapon's Base Weight Is Higher Than 3, Requires the Critical Aim and Lucky Shot Upgrades on the. Your weapon must be ready to shoot for this perk to start charging. Stacks up to 5 times. Affects money gained from beating a wave as well. However, you could spend that 100k on weapons and gear and use it to make 30k a wave, which makes this perk mostly irrelevant. Only builds up to 6 slots will be mentioned. Unless if you're using a niche build or you seriously know what you are doing with builds. The average damage increase over the night is slightly stronger than. Using a gun without armour pierce makes this perk get countered by armour zombies. decent for nightmare\impossible runs if you want to be a capitalist. Warzone Season 5 Last Stand: 5 best loadouts for Rebirth Island. Manage all your favorite fandoms in one place! When below 50% heat, you gain only the attack speed. Only decent use with this is with energy rifle using afterimage and shadow strike. Increases the slowing power of damage over time effects. You cannot sprint if your stamina is at 0, even with the effect from this. Not recommended to have more than 1 person using this. Increases your explosive damage, but enables 1.5% self damage. This perk is only really used on tanks with loads of perkslots. Lifesteal works like wither in that it scales off the max hp of a pale common zombie. Effectively reduces indirect damage by 66.66%/75%/80%/83.3%. Doesnt affect laser weapons anymore, still effects energy. Explosive projectiles will explode in mid-air at maximum range. This setup still grants you a huge DPS boost like the. These guns have potential beyond their base stats though, through the use of the game's many different attachments. Shots against enemies will apply 1 stack of vulnerability. Entering stealth spawns a shadow clone of yourself that can be used to distract nearby zombies. Increases the chance for random effects to occur. Kar98k Best Class Setups & Attachments Modern Warfare. Increases the resistance of the barricade. From top to bottom; M82, Minigun, M79 Airburst, Tank, and Melee. walkspeed goes up to 24 but it tp's you back so very annoying. Other players can also gain extra money when they kill a golden zombie. Allows you to store more gear on the ground as well as more gear in your inventory. Starts with a sell value of 0 until upgrades are bought. Examples of DoT (Damage over Time) effects include burn, bleed, and poison. Unknown (New challenge may be added in the future update), Beat Underground on Nightmare. Changes death message to "[USERNAME]'s time ran out.". This wiki is dedicated to provide accurate and helpful information about The Final Stand 2 - a free to play ROBLOX game. The gained crit chance only applies to your gun. The Final Stand 2: Hard And Nightmare Starter Builds AveryOST 247 subscribers 33K views 1 year ago Here is a video to help with what perks you should use before even THINKING about joining. This perk works with the healing that comes from your perks as well as from your healing items (Players that use your Supply Crate can be overhealed if you have this perk equipped). Ikea is the name in most simple to assemble furniture. This can be used on Launchers since they don't often need to be very accurate. The max decay allows the heat weapons to cool down faster similar to how reload speed would affect the laser weapons before the 5.4.0 update. Therefore, a crit oriented loadout is strongly recommended. This bag features: A durable ripstop nylon exterior. It can be useful with the Barbed Wire to help with getting more hit money and killing zombies early to midgame. Increases the money gained from Boss kills. You would then donate to someone, and leave. Ineffective later on due to the amount of zombies present. Due to almost no endgame weapons being able to use this well on nightmare and below and with it being a locking perk, it is recommended to avoid this perk completely. Your mid-air explosions will stun enemies. Can be used by tanks to help give extra money to teammates. A teammate using charmer and/or using elusive on yourself is a good way to be able to get behind zombies without being targeted, although you will be putting yourself in danger of being killed by boomers and toxics. This was later changed to launchers only in patch 5.7.0. Increases the potency of your healing effects and increases the use speed of consumables. Temporary Health is the yellow bar that appears on your health whenever taking a booster kit consumable, or with the. Damage and Attack Speed). However, the Vargo 52 or the UGM-8 are also great alternative meta assault rifles/LMGs, if you prefer. Applies Napalm that burns over 3 seconds. This perk allows you to double or triple your dps with launchers due to allowing you to hit the same zombies multiple times while hitting new ones, while also providing a stun that makes it take longer for each zombie to reach the shop, essentially lowering the amount of zombies that your team has to deal with each minute, while also getting them lower to be easier to deal with. You can use gear, barricade, and armour to compensate for when the night is far from midnight. You will sprint slower while holding a weapon with this unless you have the lvl 4 version. Specifically target these zombies when they appear. By itself, effectively reduces damage by 10.71%/19.35%/26.47%/32.43%. If you are unable to reach zombies then this may give you the range to do so. Weight cannot be reduced below 1. Can only be used with heat weapons like the M2 Flamethrower and most of the weapons from the mobile shop/secret shop. Best case use is to give a tiny bit of time to teammates so that they can have more time for getting hit money during midgame, but usually it's better to just not bother. As with all crit conditional perks, dealing crits is required for this perk to be of use. Does not work with frost generator and sentries. With Landmines and Trip Mines, having level 2 or higher with 3 explosions will turn it into 4 explosions (3.6 rounds up to 4). Otherwise, avoid this perk. The weapon must have at least 3 mag size in order to work. Gain critical hit chance for weapons, every point over 3 weight reduces the chance by, 33.3%. Fast Hands (Bonus) Quick Fix (Ultimate) This perk setup will offer players a great deal of survivability and situational awareness, in addition to the ever-useful benefit of two primary weapons. Reduces stamina consumption by 15%, resulting in 17.65% more stamina. This means without perks it will only be as good as. The unlimited ammo bonus is best paired with weapons with a low magazine and/or fast firerate as the weapon can be used extensively. Best PSVR 2 Cases QYCHHJ Hard Carrying Case for PlayStation VR2. Increases the amount of equipment you get per night. Can be decent for weapons with high fire rate and ammo capacity such as Minigun or Laser Minigun. On higher difficulties, some zombies outrun you even if you are sprinting, especially on later waves and during blood nights. Put tank mods on pistol and hold it out for more resistance. Increases your hip-fire damage with scoped weapons. A must have for shotgunners, as each shotgun pellet shot will also contribute to adding a vulnerability stack. When above 50% heat, you gain only the damage. It is the only yellow perk to provide buffs to the player's stat, not counting Gym Membership's free Body Building upgrades. 0.3s Cooldown. The first way is buying them with ROBUX from the Product section of the store. Kill a zombie that is farther than 60 studs and any players within 40 studs of that zombie get the restores. 40% of each of the perks: stopping power, juggernaut, lightweight, and profiteer. Useful if you have a lot of weapons in your inventory to lower their weight, however having more than 1 weapon is generally not a good idea, as your output is almost the same but you miss out on gear and the weapons also cost a lot.