Search Reddit posts and comments - see average sentiment, top terms, activity per day and more Open the Creation Kit and click File > Data. I was able to delete all the changes made to the NPCs in the .esp, but in addition to the main .esp there are texture and mesh files in the main mod data directory and I cant figure out how I can get rid of these. Sometimes you can open the plugin in CK, and select them Press Ctrl+F4 for generating Facegen data to fix them. - place the script 'Skyrim - NPC Facegen Patcher.pas' in the 'Edit Scripts' folder of xEdit How to use: 1. My knowledge regarding NPCs largely stems from creating followers / NPCs for small quests and working with NPC overhauls. That step is sometimes overlooked by mod authors - which also explains some black faces. They will also be affected by appearance mods such as Expressive Facegen Morphs and High Poly Vanilla Hair, which would normally only affect the player unless explicitly regenerated in CK. Do you mean that, moving the facegen files generated under the Mod.esp folder to the Skyrim.esm and only packing then the ones under Skyrim.esm will solve the problem? There are already mods that create a framework for this: The powerful open-source mod manager from Nexus Mods. Looking at the screenshot, I'd say it's still a problem of MISSING facegen data. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Put Mrissi after anything that changes Khajiits. Please re-enable javascript to access full functionality. While they're highlighted, press Ctrl + F4. After the CK has finished, all of your newly exported FaceGen data can be found in the Overwrite folder of your mod list. (Select multiple NPCs by holding down Shift or Ctrl .) Put the one you want to win the conflict last. Updates your NPC faces to match body in a quick and efficient way. Install hundreds of mods with the click of a button. The gray face bug will now be gone for you. That didn't work either, even after regenerating face data again with the patch: You did a lot of work to provide us with information. The powerful open-source mod manager from Nexus Mods. This only happens for vanilla NPCs. Basically you want to check which tintmask texture is attached to the head mesh. Hi, I am obviously a modding noob but I'm trying to patch FaceGen using your guide and the DarkFace script mod. Repeat Steps 4-6 for any other mods with broken . - It's possible a bug in the new CK is involved regarding saving of the facegeom data. Another trick for spawning multiple NPCs without having to do a bunch of typing, is create a text file in your Skyrim game's data folder with each line corresponding to an NPC in the format "player.placeatme ". In my first ever Creation Kit tutorial, I will show you how to export character Face Gen Data for NPCs in order to prevent the 'Grey/Dark Face Bug' and so you can see makeup/warpaint in-game.Here is a Playlist with all of my CK Tutorials: https://www.youtube.com/playlist?list=PLB4t0GI9oBEb9p7v8Pnca44gZWNNIgirYVisit My Websites!Girl Gamers - http://zyliceagirlgamersdream.wikia.com/wiki/Zylice_WikiFan Site - http://www.fanpop.com/clubs/zyliceSkyrim Mods \u0026 Resources - http://zyliceliddell.weebly.com/#/ Most black face issues are simple mod conflicts. Espaol - Latinoamrica (Spanish - Latin America), https://www.nexusmods.com/skyrimspecialedition/mods/10522/. Choose 'Apply Script.' and run Skyrim - NPC Facegen Patcher. New comments cannot be posted and votes cannot be cast. When it comes to black face issues, you should take a close look at NPC Replacers (e.g. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. Sorry No worries. Install hundreds of mods with the click of a button. Bijin, Better Bards). I've attempted to use the Creation Kit to generate facegen data (select actors to regenerate face data for, press CTRL+F4) to no avail. If you want to test multiple NPCs to make sure they look right, download and install the Review Studio mod (and if you don't have it already, SkyUI which includes the mod configuration menu (MCM)). And does "fluffy Khajiits" change all Khajiits to something else? She still has the black face bug in my game. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Copyright 2023 Robin Scott. It SHOULD read sth. However, if the head nif was the result of a RaceMenu/NifMerge session and includes custom mesh paths for things like eye geometry or 3rd party hair, those geometries will be missing in game. His FaceGen file is titled "00017935.dds" but that number appears nowhere under him in xEdit. Simple solution that works (well, most of the time): Make sure you got your load order sorted correctly. Could be worth a try. 2. Some of the affected mods add a LOT of new NPCs. Install hundreds of mods with the click of a button. Just made my first weapon in Blender and want to know how to port over to Skyrim. TBH, I'm not sure what exactly happens here. In this case, all the effected NPCs are those added by mods they don't exist in the base game. You can use this fix as a runtime equivalent to Creation Kit's 'Ctrl+F4' to generate FaceGen. fixed an issue. A couple of other handy tricks: If you see the NPC in the game and they've got the dreaded "dark face bug" (or you just want info on them) hit the ~ key to bring up the console, then click on the NPC. It doesn`t happen with new NPCs added by mods, as all their facegen data is only under the Mod.esp folder. Look for the "BSDynamicTriShape" named "FemaleHead" (or something similar). There are also no conflicts as she is a new NPC added by Palaces & Castles Enhanced. It did not. So for example, if you wanted to spawn Storn you'd type in "player.placeatme 04017935" (without the quotes). There appears to be nothing at all wrong with Padma's records. Load your current load order. In this particular case I also have a mod called "Fluff's Hybrid Khajiit" which makes significant changes to the Khajiit race. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Your first sentence may be true, but the second sentence is definitely not. Select which races you want to patch. Fixed delphi/pascal stupid 'else' handling. You can do this by selecting the entry for the NPC in the Creation Kit, and pressing Ctrl + F4. Remarks You can use this fix as a runtime equivalent to Creation Kit's 'Ctrl+F4' to generate FaceGen. - The new CK auto-saves facegeom data in a folder named after your plugin when you save the plugin. Press question mark to learn the rest of the keyboard shortcuts. Maybe that was already common knowledge, but I didn't know it. Thanks for pointing that out. a xEdit Script to find "Dark Face Issues" and address them, then create console command batch files for checking in game. It's a flaw in Nifmerge. Log in to view your list of favourite games. I can't seem to get the facegen data to export. Several mods making changes to one and the same NPC can result in a black face. If you are using 2 character appearance mods, such as HMB II and VHR, select the .esp files provided by them and click OK. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Edited by Belegost, 13 November 2020 - 11:24 am. Been trying for hours to get Fangs and Eyes - A Vampire Appearance Mod to work again. First, Identify what mod you want to turn into an esl check to see if it has facegen data it will be located under "meshes\actors\character\FaceGenData\FaceGeom{Whatever the plugin name is}" as loose files or using . First, pick one mod that alters NPC faces and use just that one. Any way of fixing this or it is just something we have to learn to live with? New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! Once you got your load order sorted, run Wrye Bash and create a "bashed patch". For vanilla followers, the new Creation Kit creates new facegen data under the Skyrim.esm and under the Mod.esp folders every time the esp file is saved (and everytime i select the "Upload file to Bethesda.net" option). This means it will work for mods such as VHR - Vanilla Hair Replacer. In my tests, preprocessed FaceGen would load in about 0.2ms per NPC, while generating it could take roughly 30-70ms depending on the NPC. You currently have javascript disabled. So if there if a way to export FaceGen Data with xEdit I would be glad to know it. By default for non-beast races there is only one texture used by males and one by females (Argonians and Khajit have unique textures). I haven't figured it out yet, but I've been working on it for the past few days. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Enter as many NPCs as you want in this format, (but if you're spawning more than 5 or 6, I recommend using multiple files so the NPCs don't get all clustered together), save the file as a .txt, then in Skyrim hit the ~ key to bring up the console and type "bat ". Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. I can think of 2 way to solve this, first is I keep the FaceGen files of the ladies and delete the ones of the men. Copyright 2023 Robin Scott. Black face bug dont effect the way the game works. Unfortunately I'm kinda out of my wits here. 5. It dawned on me that if there was a mod that ran a script every 6 seconds there might be a universal resolution. Skip the Patching section if you are only wanting to create new FaceGen Data. Skyrim Special Edition Creation Kit and Modders. However I could do it would be fine, I just need to have a way to actually do it, since currently my only option would be to test it one at a time deleting a single FaceGen file and checking all the NPCs to see if they were affected. What file exactly did you use to regenerate the facegen data? It will only help if a mod is missing facegen data (or if the facegen data isn't where the game expects it). now definitely will not add same npc to console command batch file again and again. Check the box again and the old merges work perfect. Blackjack_Davy 2 yr. ago.