Additionally, ai_research_weights = { offensive = -1.0 } can be used to make the AI prioritise this technology less or more if it has the specified focus. The add_equipment command in Hearts of Iron IV can be shortened to ae - ae is simply an alias, the two commands have exactly the same function. These arguments are used within technology sharing groups:id = my_tech_group is used to tell how to refer to the group is internally for the effects or triggers referring to one.name = my_tech_group_name is used to say which key shjould be used in order to assign the name to this group depending on the currently-turned on language in localisation.desc = my_tech_group_desc is used to say which key shjould be used in order to assign the description to this group depending on the currently-turned on language in localisation.picture = GFX_my_tech_group is used to assign a sprite, defined in any /Hearts of Iron IV/interface/*.gfx file, to this group. Please note that you must have the appropriate technology to receive the equipment. Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. In order to have a technology as a dependency without having to draw a path, dependencies can be used as such: Since this doesn't draw a path, this does not assign the currently-defined technology to the gridbox of either of two technologies. This can be useful for technologies which use an icon that's not the same as the equipment that it unlocks, such as the landing craft or rocket engine technologies in base game. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. Hi, will this mod get updated when the main mod gets its update? research_cost = 1 assigns the base research cost for this technology. This mod is compatible with Version 1.10 Collie & all DLC. There are plans to extend the timeline into the 1990s. Contents 1 Features 2 Further Information 3 Credits 4 General Information Features New focus trees or improvements for almost all starting nations, and overhauls of vanilla ones. Waging war in the 19th century feels no different than waging war in the 20th, so theres still plenty of work to be done. The icon of the technology the position on the box. enable_tactic = my_tactic is also used to enable a combat tactic for the country that may be chosen during a land battle. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. The menu for viewing the tree is defined within /Hearts of Iron IV/interface/countrytechtreeview.gui for technologies and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui for doctrines. The creativity that the team places on the focus trees is bolstered by upgrades and expansions to the technologies, political mechanics, laws, etc. The format = "LEFT" argument is used to tell into which direction to aim x and y. Technologies themselves are defined in /Hearts of Iron IV/common/technologies/*.txt files, while their categories and folders are defined in /Hearts of Iron IV/common/technology_tags/*.txt files. If a technology doesn't have any other technology as a requirement using path in any folder where it's placed, then it must have a separate gridboxType definition within the folder's container window. Broken, currently experiencing UI issues with kitties on buttons, and the tech screen will not open. With Road to 56's extensive rework and their addition of a new civil war focus tree for the soviet Union, i thought this would work extremely smoothly as a dependent for this mod. add_equipment [quantity] [equipment name] _equipment_ [level], add_equipment 1000 light_tank_equipment_1, For infantry with armored vehicles (1 to 3), Equipment of the tanks of the Great War (only 1), Lightweight air defense vehicles (1 to 3), medium-sized self-propelled artillery (1 to 3), Super-heavy anti-aircraft equipment (only 1). This item will only be visible to you, admins, and anyone marked as a creator. This is a customized, new and improved submod to the famous Road to '56 mod for Hearts of Iron IV, thus adding many more fun features to the aforementioned mod and to a game of Hearts of Iron IV itself. Everything from new units and equipment, to new national Focus Trees (many borrowed from other mods that have done good work in this area), to expanding on the Law and Politics mechanics has been looked at. For example: you want to get light tanks, for which the . Press question mark to learn the rest of the keyboard shortcuts. Additionally, this is also where sub-technologies are assigned. Taking my_category_1 as an example, it'd have the localisation of this: In particular, the first one, the same as the category's name, is used for most cases (such as the one-time bonuses and technology sharing groups), while the second one, with _research appended in the end, is used for the research_bonus-type modifiers. He/Him. Its not able to address everything, but it touches a wide range of AI behaviours & decision making systems so that computer opponents fight smarter & harder. They'll make the civil war survivable. Compatible with Collie 1.10. This is what the game does for showing the start years of technologies, for example: each one is a separate instantTextBoxType within the folder's container window. The spriteType specified here will get used as the background of the tree, with the static size. For large items, usually the name of the technology is also shown on the tree without needing to see the description. Additionally, XOR = { } is used to make the technology be mutually-exclusive with every technology specified within. In this case, Hearts of Oak does not attempt to change the base game into something unrecognizable but enhances and re-balances technologies, industries, wars, events etc. Similarly to technologies, the GUI file is very interconnected with the doctrine definitions. Espaol - Latinoamrica (Spanish - Latin America). For example Infantry Equipment 1 is the parent of Infantry Equipment 2. Create an account to follow your favorite communities and start taking part in conversations. Create an account to follow your favorite communities and start taking part in conversations. In addition, it's also possible to make a technology apply a bonus for specific sub-units making up land templates, ships, and the airforce. Here's an example of a technology-sharing group defined using all of these: Every single one of the above references is specified within defines and can be changed within a mod. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. If desiring to make multiple buildings be unlocked by the same technology, another enable_building = { } block can be set in the technology.The level within the technology cannot be higher than the building's max level set within the building definition itself. More than just extending the timeline to 1956, this mod peppers the entire world with greater detail and complexity. There are two types of trigger blocks used in blocks.allow = { } is a trigger block checked continuosly throughout the game. I see a lot of "how to win as the soviets" posts in here. Questions, Paradox Strategic destruction or Grand battleplan). Press J to jump to the feed. Espaol - Latinoamrica (Spanish - Latin America). Simple, yet this mod fixes one of the most annoying things about playing with AI allies. A sub-technology slot is defined with a containerWindowType with the name of "sub_technology_slot_0", with the last number being 0 for the first one, 1 for the second one, and 2 for the third one. The block contains technologies separated with whitespace characters, such as sub_technologies = { my_technology_1 my_technology_2 }. We've massively expanded the technology tree, extended the timeline to 1956, and developed some truly awesome alternate-history paths for nearly every country. Still want to play that favourite mod of yours butHoI4s latest update ruins your save game? The position of the first technology in the branch, or rather the position of point (0, 0) in the coordinate system used to position the technologies in the branch. Valve Corporation. This has an effect on production efficency retention. Otherwise, the technology branch will never appear in-game. As of Man the Guns, USA uses the base game trees, and you need that DLC to unlock non-democratic branches. As a sub-technology item is directly assigned to each technology folder item as a separate container, the sub-technologies do not need their own gridbox definition and neither do they need the folder argument. Support Equipment is an example of a type of equipment. When I try to make another country annex it it makes my game crash. Doesn't seem to crash when I play normally. Technology-specific icons don't exist for sub-technologies, instead using a set of indices. This is how to use the add_equipment console command (v1.11). They might as well just ask Paradox to make a new game. is it possible to find out the name of the equipment from the mods? research_cost_coeff can be used to decrease the cost if needed: if this technology is researched, the technology it paths towards will have this cost multiplied by the research_cost_coeff. This is typically set to be never true for hidden technologies in order to prevent AI from researching it. From Kaiserreich to Old World Blues, here's our full list of the very best Hearts of Iron 4 mods for Paradox's mammoth WW2 grand strategy game. 429. For example, setting it to be 2 will make the game treat it as if it's a third sub-technology that the item has, even if it's the first one, which'll move it to the according position and give it the according icon. For technologies, this is stored inside of the countrytechtreeview container window, while for doctrines, it's inside of the countrydoctrineview container window. A pathing automatically makes the latter technology require the former. These sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. One of the best things about this mod is that it does not sacrifice performance, allowing the player to enjoy a greater expanse of visual goodies without any added lag. This includes resources, sub-units, offensive and defensive, or sub-unit categories. However, AI can still research technology even if it's hidden, so it should be made impossible to research manually if it's intended to be hidden. If you're looking for equipment codes, check out our equipment names list. Its a unique way to experience Hearts of Iron 4, almost akin to a new mode. If the database object is not set to be unlocked by any technology in general, it'll be always possible to select it, while putting them in a technology will require the technology. It gets unlocked by researching technologies and is produced by production lines. Old World Blues brings the Fallout universe to HoI4, which makes for a surprisingly solid combination. desc = MY_TECHNOLOGY_SPECIAL provides additional text when hovering over the technology. The gridbox is used in order to assign the information used by the folder = { } block later on: centre of coordinates, the size that one unit of x and y represent, and in which direction they aim (necessary for drawing the path). With the addition of the new in-game radio, now is a better time than ever to try this mod out! For example a country may create a variant of their light fighter 2 base variant, increasing its range, by spending air experience. By default, there can be no more than 3 sub-technologies defined within an item[4]. This is because porting Rt56 USA proved to be too much work. on Paradox technology, Legal This mod is compatible with Version 1.10 Husky & all DLC, although it has some very specific compatibility requirements. Not content to wait for Paradox to release content packs for various countries, The Road to 56 provides deep and sometimes quirky focus trees for dozens of countries overlooked by the base game. These mods do everything from slightly tweaking key in-game variables to transplanting the game into entirely new worlds. For a wider variety of game-warping cheat options, try our sister site CodesDbs massive database of game codes. To do this, use the rather complicated cheat code add_equipment [quantity] [equipment name] _equipment_ [level]. HOI4 releasable country tags Algeria - ALG Angola - ANG Azerbaijan - AZR Bahamas - BAH Bangladesh - BAN Belize - BLZ Bosnia-Herzegovina - BOS Botswana - BOT Burma - BRM Burundi - BRD Cameroon - CMR Central Africa - CAR Chad - CHA Confederacy of American States - CSA Congo-Brazzaville - RCG Cte d'Ivoire - IVO Croatia - CRO Dahomey - DAH If you have a related Youtube channel, enter the URL. Each country-scoped modifier is allowed to be put directly within the technology, and these will apply to the country after researching the technology. Information, Frequently Asked The game & mechanics have been completely overhauled to fit the period that means that innovations like Tanks and Planes will take a while to enter the fray, so youll mainly be looking at infantry tactics. They do work but the mod may have changed the name of the tech. With HOI4 In Real Time!, the game takes a full 60 real-life minutes to process one in-game hour at the slowest speed. This item will only be visible in searches to you, your friends, and admins. All trademarks are property of their respective owners in the US and other countries. When unresearched via an effect, this doesn't work entirely properly, rather, the database object in question will remain possible to use for the country until a restart of the game. An example definition of that sprite within any /Hearts of Iron IV/interface/*.gfx file is the following: In particular, noOfFrames controls the amount of frames the sprite has, cutting the image in a left half and a right half with 2. EU4 Country Tags Victoria 2 Country Tags Stellaris Planet Classes on Paradox technology, Legal 5 days ago. Each technology is located within /Hearts of Iron IV/common/technologies/*.txt files, within the technologies = { } block traditionally encompassing the entire contents of the file. This mod adds many new features to the Road to '56, such as new leaders, new portraits, new political parties, new country names, and much more. x is left-to-right, y is up-to-down. Simply check the Paradox forum for their listed mods and follow their instructions on their respective threads to download them. unbrauchbar,da der mod nicht aktualisiert wird.. Mod is broken. It is also possible to apply this effect only on a certain terrain. Fully compatible up to the current version and all DLC. The two most commonly-used positions in here are "LEFT", for making x point up-to-down and y point left-to-right, and "UP", for making x point left-to-right and y up-to-down. The table below excludes armor designed by the No Step Back DLC tank designer. By default, these are defined in /Hearts of Iron IV/interface/countrytechtreeview.gfx. If a technology unlocks equipment, it'll use the regular item, while a technology that doesn't unlock equipment will use the small item. 114. r/hoi4modding. This is a community maintained wiki. Puts cats on infantry and can't open tech tree, I have some kinda of robot in all places and when I open the tech tree it has like nothing. start_year = 1935 assigns the year at which the technology is intended to be researched. Sometimes totally overhauling the game requires a subtle touch. The slotsize = { } argument is used to tell how to translate the technology's position within folder = { } into pixels. It is also possible to use variables within a modifier of the ai_will_do value. force_use_small_tech_layout = yes is used in order to force the game to use this technology to use the small item for this particular technology even if it unlocks equipment. For example in the base game we have infantry_equipment_1, etc. With Death or Dishonor equipment variants can alternatively be licensed from other countries. There are two primary arguments that modify the cost to a technology. The error message complains about something with map error. This can be used to set these to be country-specific, such as the bicycle battalions for Netherlands and Japan, if they're within a hidden technology only set for specific countries in their history files or other effect blocks. As for the war itself, New England will secede first, then the states on the west coast and then New York and Pennsylvania. An equipment type belongs to an archetype and forms the basis of variants that countries create when they unlock it. /Hearts of Iron IV/common/technologies/*.txt, /Hearts of Iron IV/common/technology_tags/*.txt, /Hearts of Iron IV/interface/countrytechtreeview.gui, /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, /Hearts of Iron IV/interface/countrytechtreeview.gfx, /Hearts of Iron IV/common/unit_tags/*.txt, /Hearts of Iron IV/common/combat_tactics.txt, /Hearts of Iron IV/localisation/english/*_l_english.yml, /Hearts of Iron IV/common/technology_sharing/*.txt, NDefines.NTechnology.BASE_TECH_COST = 100, NDefines.NTechnology.BASE_YEAR_AHEAD_PENALTY_FACTOR = 2, NDefines.NAI.RESEARCH_DAYS_BETWEEN_WEIGHT_UPDATE = 7, NDefines.NTechnology.MAX_TECH_SHARING_BONUS = 0.5, it should be made impossible to research manually. 4. r/RoadTo56. A true joy to experience for the story and drama with brand new ideologies and situations based on all of the consequences of this what if. Where can I see the custom equipment added by a mod? how can I get flame tank through console command? Youll end up switching sides several times, which can be great fun after all, when youre a master of the game, the only way to have a worthy opponent is to play against yourself. Researching an equipment technology unlocks a basic variant of the equipment type particular to that country. For localisation, there are two keys assigned. If you run into any brick walls while trying em out, you may find our guides toHOI4 console commandsand HOI4 country tags helpful. Many nations have their own unique mechanics as well. The orientation to use for drawing paths as to make it look like it's going down, right, or a different direction. This command will add 100 of 'super_heavy_tank_equipment_1', which is the name for the Super Heavy Tank. Please Help! After this, there are two types of experience costs that can be used: ai_will_do = { } is a MTTH block that decides the likelihood for the AI to do this focus if an AI strategy plan is not set. First look at new wave of Warhammer 40k Horus Heresy marines, Unreadable MTG cards in draft packs a mistake, Wizards says, SpongeBob Warhammer army crafted from cornstarch and PVA glue, Blood Bowl 3 dev says fixes are coming after open letter, Winter is coming to medieval Zombicide board game, Age of Wonders 4 preview a promise of endless adventure, For more Warhammer, MTG, and DnD, follow us on, Cold War Iron Curtain: A World Divided (Total Conversion), End of a New Beginning(Total Conversion), BlackICE Historical Immersion Mod (Total Conversion/Immersion), The Great War (Total Conversion/Immersion), The Road to 56 (Total Conversion/Immersion), Hearts of Oak Man the Guns (Total Conversion/Immersion), Millennium Dawn: Modern Day Mod (Total Conversion/Immersion), Player-Led Peace Conferences (Mechanics/Balance), HOI4 In Real Time! If you spot a mistake then you are welcome to fix it. A technology item is defined by using a containerWindowType with the name of techtree__item, while the small item is defined with the name of techtree__small_item. Furthermore, were worried its commitment to extending the timeline from 1857 through to 2050 is a bit ambitious, given the vastly different worlds represented in that start and end date. Why fight WW2, when you can fight WW1 instead? The country-specific equipment and technology icons are done with inserting the country tag between GFX and the name of the technology, still separated with underscores, as name = GFX_HON_my_technology_1_medium. That said, this is still a fascinating project, and one to keep an eye on! A XOR should be in every mutually-exclusive technology, specifying the others, having it in just one of technologies isn't enough. It also will have to be within a technology folder that's assigned to hold doctrines. HOI4 console commands - all Hearts of Iron 4 cheats 2023, Why Kaiserreich is the ultimate Hearts of Iron 4 mod, Become an 18th century aristocrat in this Hearts of Iron 4 mod, Hearts of Iron 4's new Officer Corps lets you promote generals to advisers, Hearts of Iron 4 DLC adds some bonkers new alternate paths for Poland, Hearts of Iron 4 DLC will let you build amphibious rocket launchers. The equipment needs of units refer to general equipment archetypes. Dont use this mod. 16 days ago. Previously Chief Germanist for Green Man Gaming. If nothing within on_research_complete = { } grants a tooltip or there's always something showing a tooltip, it is not necessary to set on_research_complete_limit = { } This is an example of a tech with on_research_complete_limit: show_effect_as_desc = yes can also be used in order to make the effects show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. If you dont have Man the Guns, the mod will also cause some unexpected AI behaviour. The mod is still in relatively early days, and theres only dedicated content up to 1885. In particular, the level will not unlock this many levels of the building, but unlock the building to be built up to that level. Road to 56 is a DLC-sized addition to your Hearts of Iron experience that has been lovingly crafted by a team of dedicated fanatics. So I've been playing HOI4 and specifically road to 56 for a while but I took a long break recently and USA has a different focus tree now :( I want to go fascist but I can't find any focuses to follow Do I have to do an old fashioned civil war or is there focuses and im just missing them? The background box which GFX is used. Press question mark to learn the rest of the keyboard shortcuts. The name of the technology whether it should be displayed, and if it is: where to show it and with what font. For comparison, a value of 1 is equal to 100 days worth of research assuming fully default research speed with no modifiers[1]. It is only visible to you. The definition for doctrine items is fully identical and does not differ from technologies in any way. The AI is more challenging, theres more breadth and depth of options, and generally speaking this an excellent historical immersion experience. This does not modify the start year shown in the top of the technology folder for some of the folders, this is defined within the interface file of the folder. Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). The Road to 56 (HOI4) DShakey 39K subscribers 37K views 9 months ago #hoi4 #rt56 Today begin our journey to 1956 playing as India in the newly updated Road to 56 mod for Hearts of Iron. Youre usually left scrambling to sort out a great mess the AI has made for you, but at the same time, you can always put your nation in a terrible position, safe in the knowledge that youll be outta there long before unfriendly tanks roll into the capital. How to use the add_equipment console This guide allows you to quickly spawn equipment in game. But you have to go down the Confederate path. Road to 56 is a DLC-sized addition to your Hearts of Iron experience that has been lovingly crafted by a team of dedicated fanatics. In order to select a technology folder, it should appear in the top selection. Each tank equipment type and the armored vehicles based on it form a family. Never to trust the AI to have our best interests at heart, its time to take full control of the peace process through the Player-Led Peace Conferencemod. The key for the name is the same as the folder's name, while the description is the name with _desc appended. For example, slotsize = { width = 70 height = 70 } would mean that both x and y represent 70 pixels in the GUI. Syntax add_equipment [amount] [equipment name] Examples add_equipment 1000 infantry_equipment_3 Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). This page was last edited on 18 February 2023, at 20:36. This is a submod for the extensive and popular "Road to 56" you can find on the workshop. This assigns a particular experience type to the technology. For example: you want to get light tanks, for which the table shows the name light_tank and a level from 1 to 3. The items the icons used for each technology, including the background box itself. This is in addition to the technology's actual description, rather than overwriting it. They form the basis of equipment variant stats, which in turn influence the combat abilities of units using them. The veteran alternate history mod on the block. This is a community maintained wiki. Ahead-of-time/technology boost icons the position on the box, the used font, the used GFX. If you're looking for equipment codes, check out our equipment names list. Also, warfare in EoanB isnt that satisfying as it still uses the mechanics from vanilla HoI 4, more or less. This can build up to the max level specified in the building definition itself. The offset in pixels to use a singular unit when positioning technologies. In the exact same way, sub-technologies can have folder-specific items, such as GFX_subtechnology_my_folder_available_item_bg. Additionally, technologies can unlock equipment, enable buildings to be built up to a specified level, as well as modifying the stats of the units of the country. To do this, use the rather complicated cheat code add_equipment [quantity] [equipment name] _equipment_ [level]. This shows up in the country's research menu in the top.research_sharing_per_country_bonus = 0.05 assigns how much of a bonus the technology sharing group grants for every other member that has researched that particular technology.categories = { } is a list of technology categories separated by whitespace characters. By default, each technology has a score of 1. Press J to jump to the feed. This is an example of a regular item with a sub-technology slot and the technology's name shown, with positions also adjusted for a regular item slot size: There are 5 sprites defined for item slots. With a keen focus on deepening historical accuracy with challenges for the player, this mod succeeds in bringing more life to this cacophony of death. The value will be modified if the triggers are true. This mod is compatibleup to Husky 1.9.2., but it doesnt work with other non-graphics mods. Be sure to rush for the focus called something like 'Work with the Bund' and the one next to it, I think which says something about Silver Legions (EDIT: 'Recruit the Free Corps'). Keep in mind that if there is no small item defined, all technologies will use the regular item, so this would only be useful if equipment-unlocking technologies in the folder are split between small and regular items. For example, enable_equipments = { my_equipment_1 my_equipment_2 } will set my_equipment_1 and my_equipment_2 to only be enabled after the technology was researched. If youre interested in learning more, we did a more in-depth mod reviewthat explores what makes it so compelling. Please update, atm it breaks the game so badly that you don't even make it into the main menu. Any modifier defined within the sub-unit definitions or the equipment archetypes used by them can be applied to units, which'll apply as a multiplicative modifier towards them. When a country unlocks a type of equipment while employing a matching design company, its bonuses will be attached to all variants of that equipment type. As its name suggests, The Great War is a mod that moves Hearts of Iron IV's action back a few decades to when World War I began. An effect block ran for the country that unlocked the equipment is on_research_complete = { }. The wide world of HOI4 mods isa smorgasbord of mechanical tweaks and fiddles to choose from, adding new systems for AI, textures, music and more. A small change, but an incredibly rewarding one when such battles as Stalingrad and Moscow are finally more representative of their real history counterparts. You want this one here.