by vanatteveldt Tue Jan 29, 2019 7:14 pm, Post Oldenburg, Hamburg The following amenities are available at Bus terminal bus stop: ATM, Toilet, Luggage storage, Kiosk and Coffee bar Near the bus stop in Bus terminal you can also find: Train station (387 m) and Parking (203 m) In case that you wish to continue your journey from the bus stop, you can find . By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Balancers are used to evenly distribute items over multiple belts or multiple belt lanes. However, each triangular base section is an entire huge main bus! Gears: While the ratio of iron plates to iron gear wheels is advantageous ratio-wise, (2 plates makes 1 iron gear wheel), I've found (through real experimentation) that it is much more efficient to make Gears locally. Hamburg, Frankfurt Do you want your bus to be big enough for 1 rocket but no more, or what is the maximum width you plan on using? Amsterdam, Hamburg While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. Using iron plates as index 100: Copper: 78 Steel: 7 Plastic: 15 Coal: 13 Iron Gear: 6 Electronic Circuit: 38 Advanced Circuit: 6 Stone Brick: 2 Note that this is for science only. These start out as iron chests, upgrade to Passive Providers, then to Requesters as earlier belts are phased out. Some people build these assemblies off to the side, or transport these products by train as they run out of space near the beginnings of their factory. I'm not a fan of linear buses, but I would urge you to plan out a production target and design according to that. by netmand Wed Jan 30, 2019 6:16 pm, Post - In this particular case, the bottleneck can be fixed by feeding the two middle output belts with more splitters. The design shown here makes sure that the belts on the right side are filled first, so belts can be taken from the right every time without the need to further rebalance. The base uses a combination of Solar and Nuclear power to supply the whopping 30GW of needed power when the factory is going full tilt. Cookie Notice And the character saw they that they were good and that they would help him on his quest to get to end-game. Create an account to follow your favorite communities and start taking part in conversations. Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. if its easier on the group to explain, I'd be happy to be suggested a video that covers such dilemmas and any others that I'm not yet imagining. - In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. What are the most popular bus routes from Hamburg? The reason I asked about what a main bus should have is because I am rebuilding my base from scratch. A recommended number is two free spaces for every group of four belts, although leaving more space can be useful too. Now red belt can span 6 tiles, which is pretty good for parts of the bus. by MobRules Thu Jan 10, 2019 5:12 am, Post To be throughput unlimited, a balancer must fulfil the following conditions: Balancers often do not fulfill the second condition because of internal bottlenecks. The direction of a bus, being horizontal or vertical depends on personal preference and how one likes to work on the production that splits off it, which can almost always be expanded for greater use later on. The split-offs shown above generally prefer setups near the start of the main bus but will also supply some limited materials to the later setups. The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. by ultralance12 Tue Jan 29, 2019 4:53 pm, Post https://steamcommunity.com/sharedfiles/ =754378586. This is fixed by adding more furnace/mine set ups to keep production high. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Hope the guide was helpful :-). Each of these is essential to your main bus design: Iron Plates x4 (recommend x8) Copper Plates x4 (recommend x8) Steel Plates x1 (recommend x2) Green Circuits x2 (recommend x4) Red Circuits (Advanced Circuits) x1 (recommend x2) Blue Circuits (Processing Units) x1. This can be done to reserve room for later expansion, blueprint-ghosts are a good usage for that as they don't allow the belt to be filled with non-usable items. Putting a lane-balancer after a split-off is not necessary most of the time as the rest moves on if the belt has no draw or if only one lane is used. Sharing makes us all stronger and more inspired to come up with new ideas! Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. There are also over 200 trains on the map.Overall a very impressive and extremely satisfying base, both visually and with its huge and efficient production capabilities. it really stacks up over the 5/6 process steps to make a rocket. by CJ5Boss Thu Jan 10, 2019 2:40 pm, Post The way in which materials are split off from the main bus determines which production setups in the factory are prioritized if the bus delivers less input than all the setups combined need. is the fix to just have much larger grid sizes to account for the wait platforms? And instead of rebalancing you can use priority splitters. #Factorio #FactorioBaseTour #FactorioBeltMegaBaseOutro Music: Rubik [NCS Release]Provided by NoCopyrightSoundsYou can find the track here: https://www.youtube.com/watch?v=A2AydJcUKR8Please check out the Artist by following these links!Electro-Light Facebook https://www.facebook.com/ElectroLight Twitter https://twitter.com/ElectroLightEDM SoundCloud https://soundcloud.com/maskedacoustic Distrion SoundCloud https://soundcloud.com/distrion Facebook https://www.facebook.com/distrionmusic Twitter https://twitter.com/Distrionoficial Glad you found it useful! you can also reduce needs late game with productivity modules. ): http://www.xtermvideos.com-----------------------------------------------------My Merchandise: https://www.designbyhumans.com/shop/Xterminator/My Website (Blueprints, Mod Lists, \u0026 More! Same with the production that is to the side of the bus, leave space between the builds for later expansion or belts that go between, at least three, six to ten is fitting. The balancers/taps get very large above 4 since your next logical jump is 8. That means that a splitter connected to two input belts will evenly distribute those items onto the the two output belts. When one wants to use the items on their bus one could directly take items off the bus as if it is just a belt, though that would mean an extremely long bus and useless lengths of other belts. The output from putting them on something like green circuits feels impressive because of the output from so few assemblers, but it's much more effective to multiply blues, then reds, before greens! Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. You'll get more benefit from your modules if you prioritize using them for more expensive things first. - I've never been a fan of the central bus. by Hannu Wed Jan 30, 2019 7:28 am, Post This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. First of all, you'll need to think of the best area in where to put it. Mister's Bar and Lanes. This can lead to designs of a base consisting of only train-stations with small logistic networks without any belts. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I hope to cover everything in the series, but if you can't find something in the playlist above please leave a comment and I'll try to make a video on it.Today we covered how to split off a main bus, using priority splitters in both a waterfall and a reverse waterfall method, as well as more traditional main bus splits which take 25% off each lane.Map Download https://drive.google.com/open?id=1tP8lTMwijmavLCTsXYDTlB6xoNbfbFOlBlueprint String: https://drive.google.com/open?id=1ML-UGyxwLOSfpIKC9G6L35IXkPqNOMImFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. Over time, I've built a large number of factories here are some examples of Main Bus systems that I've used. There are numerous main bus blueprint designs you can choose from and use when in a match. When you purchase by RLS0812 Thu Jan 31, 2019 3:22 am, Post (I normally skip red belts and go straight to blue to save myself the annoyance of replacing the bus 2 times). Far better to make these locally as needed. The bottleneck in this balancer is that the two middle belts only get input from one splitter. When your need for materials becomes too great, you may want to consider moving some production OFF of the bus and feeding it in from other locations. While I might leave room for 4x iron/copper, 2x everything else, the setup normally doesn't live long enough for me to flush it out completely. Grouping differing items together can cause problems when splitting them off, hence only groupings of two differing items is recommended. It's all about trial and error as you start out, you can't be afraid to build something and let it run for a few hours to see how it works - if its not working right delete it and try something else. It is only visible to you. If what you're going for is launching one satellite (beating the game) and researching all techs (for the achievement), in my experience you don't really need a "full" bus. It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. by Trebor Thu Jan 10, 2019 5:14 am, Post That way at every step along the bus a few items are split off and used up and when the production comes to a stop the items go on to be used by the next production. The easiest way to do a two-material split off is to start with the position of the belt near the assembler, and work backwards. What is your definition of "main line bus" ? If you want to get away from spaghetti designs, building a Main Bus will allow you to reach a vast throughput of materials through your factory. there is even enough iron left for "buildy things" (belts, etc). READ MORE: Rust: How to fix screen tearing. Every item that is used in more than one recipe, got it's own production area with train inputs and train outputs, in my 2700 SPM game. Privacy Policy. Plastic x1 (recommend x2) Batteries x1. Your resources still come from a mine somewhere, so your bus will get thinned out after a while even with balancing. It is advisable to leave space between the groups of belts of one item for underground belt to surface and for other things to cross the bus. Putting a lane-balancer after an inherently balanced build that produces the item is also not necessary as then half of the production pauses and the other half fills the moving lane to saturation. Hamburg, Skopje People Also Viewed. - Most basic science is done and I reworked it to start pushing towards beacon based systems. What should be on main bus Factorio? - don't steal from the 4 belts of iron), 2 belts red circuits, 1 plastic, 1 belt blue circuits, 1 belt with half regular and half electric engines, 1 belt of batteries. This is the case because they use more splitters than the minimum required amount of splitters for a throughput unlimited balancer. 4 iron and 4 copper is fine. Additional referece for all that is Factorio: Thanks to everyone who shares their ideas on the forums & YouTube! Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore tutorials: https://www.youtube.com/playlist?list=PLnIE0W-m629c4nhPTspGRVm35Zr80CZTgWelcome to my Factorio Tutorial series where I'll be trying to teach you guys everything I know about Factorio. How many bus stops and stations are there in Hamburg? - It comes out 83 iron/sec (3.11 red belts), 104 cu/sec (3.9 red belts), and 56 green circuit/sec (2 red belts). So I'm starting of a new factorio game, planning on making my first rocket in this game. In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. But hey, if it can give you some form of advantage, then why not try to do it? Here are some things people have put on their bus in the past: Each of these items would get a dedicated line of belts from which one would draw from if there is a need for the item. Rust game file size: How big is the download. When logistic robots are available one might start moving some items by robots instead of using the bus. One of the most notable designs include the use of conveyor belts. by Aeternus Fri Jan 11, 2019 2:54 pm, Post - The 4 line meta comes from a time of fixed underground lengths and the need for even balancer sizes. by Amarula Thu Jan 10, 2019 3:44 pm, Post - Watching the trains move through the junction is so satisfying and mesmerizing! I have made about two lines of iron and copper in my last few vanilla games. Generally my main bus consists of iron plate, copper plate, and coal. Place Assemblers: 1 crafting Iron Gear Wheels, 1 each for belts and assemblers, then 8-10 for Green Science. Here are some Assembly line examples to get you started: Science pack production can efficiently pull off of the main bus to have an expandable system. The easiest way to upgrade belts is simply run along the line, holding down the mouse button to place belts on top of existing ones. Post 1.2K 91K views 1 year ago #Factorio #FactorioBaseTour This Factorio Base Tour showcases a magnificent 5.2k SPM (Science Per Minute) Mutliple Main Bus Megabase made by Hornet! All trademarks are property of their respective owners in the US and other countries. I am currently thinking bigger now and starting a new game with a starter base and then working on building 'towns' that each produce stuff and use trains instead of a main bus to move supplies between the towns. Really quite unique in my opinion.The factory utilizes 2-8 single length single headed trains for the raw material transportation. If you look at popular bus designs most of them seem to have 4 belts with 2 spaces in between. When more than the number of allowed outputs backs up, the universal balancer behaves like a normal balancer, and may not balance properly. We have located 2 bus terminals and one bus stop in Hamburg. One reddit post mentions the use of cargo wagons as a means to increase throughput and reduce the size of a bus. 6 years later and you still respond to almost each and every person. Comati PSG Zentral-Omnibus-Bahnhof Bus terminal, Hamburg, Comati PSG Zentral-Omnibus-Bahnhof Bus terminal. Kharkiv, Hamburg http://www.doomeer.com/factorio/#1132bbbbbbbbbbrrgrrrrrgrrrgrgrrrrrrrrrgrrrrrrB10rB12rB24rrrrgrrrrrrrrrrrrrrrrrrrrrrrrrrrA1rrrA1rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr. Valve Corporation. by Rjskeet Thu Jan 10, 2019 1:05 am, Post Make sure to re-balance belts after you split from them. Hamburg. If you need more inject more material later instead of widening the bus. Flensburg, Hamburg Reddit and its partners use cookies and similar technologies to provide you with a better experience. Search reviews. Hmm I was doing 2 lines for green 1 each for blue and red and i also space my lines 4 spaces apart for all my fluids and a litter needs. The gif on the right shows a 4 4 balancer being fed by two belts, but only outputting one belt which means that its throughput in that arrangement is 50%. Hamburg, Rotterdam 0 reviews that are not currently recommended. Re: How many main bus lines do you generally use? For the belt furthest from the assembler, split off green circuits. What items one puts on a bus is a personal preference. ): http://www.xtermvideos.comCheck out Factorio at: https://www.factorio.comFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. 2 iron, 2 copper, 1 red circuits, half and half blue/batteries, 2 plastic, green circuits, 2 steel. Thus up to a full belt can be delivered and the remaining resources can go through on the main bus. Input balanced lane balancers draw evenly from each side of the input belt, while output balanced lane balancers output evenly onto each lane of the output belt. Thanks for this! (As shown). There is no real right answer just whatever works best for your set up. by Miravlix Thu Feb 07, 2019 11:19 am, Powered by phpBB Forum Software phpBB Limited. How many main bus lines do you generally use? Universal balancers can be throughput limited. - Chests between each belt structure move items along as well as providing a collection place for pickup. - Make sure to leave room for a lubricant pipe to feed the blue belt assemblers. One downside to this can be that all resources are used up before every machine gets fed. Community-run subreddit for the game Factorio made by Wube Software. This formula is based on the number of nodes in a Bene network, which is essentially the same as a throughput unlimited balancer it allows any input to reach any output. Search reviews. For the belt furthest from the assembler, split off copper plates. Bus terminal is located approximately 2.2 km from the city centre, which is approximately a 10 minute ride. The first bus me and my friend are working on is currently like 8 hours into development and we've just got everything set where we can start making plastic, so it takes a long time. Place Assemblers: 1 crafting Iron Gear Wheels, 6-8 making Red Science. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.#Factorio1.0 #FactorioFundamentals #Tutorial-----------------------------------------------------Want to help out the channel? Please see the. 7. Since the process can be repeated infinitely, balancers with 2n output belts are easy to create. I dont make any two buses identical unless Im following a blueprint for some starter base. Instead, I have a decentralized system where separate modular areas have inputs/outputs delivered/retrieved by train. Frankfurt (Airport), Hamburg To balance belts it has to be made sure that the output belts contain an equal number of items from each input belt. IMPORTANT: Guide will be updated for Full Release when I can find the time to do so! - Many balancers fail to balance properly once an output backs up or if an output is not used. by sha664817 Fri Feb 01, 2019 6:57 am, Post 3 is not wise since it is hard to tap properly and rebalance. After that I begin to distribute production to separate factories and do not have single main bus for all products. EDIT: Here is an example of what I call a stage 2 "starter" base. - The Steam Community of Rust shared some insights on how to design and build your main bus. Two science packs made efficiently and traveling together on the same belt! The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. Most likely you will need dedicated iron/copper smelting for green circuit production since so many things take them. - I wouldn't go over 4 belts for anything, you can pull off easily and rebalance 4 belts. The following are two designs for a split-off off a 4-wide bus that feature an in-line lane-balancer(by reddit user /u/moomaka). through links on our site, we may earn an affiliate commission. Upgrade belts when more throughput is needed. Blue belt can transport 40 items per second fully compressed. I agree with Hedning, that it depends on whether you want to launch one satellite and then say "game over" (and start over), or continue on, and see how many satellites you can launch, and build a mega-base! This item will only be visible in searches to you, your friends, and admins. How many main lines of base resources( copper. Place assemblers in a grid-like pattern as shown, adding belts, inserters, and power poles. However, in most cases a belt is split away from the main bus that can deliver the resource to a sub-factory. If there is enough input for the item to saturate a whole belt then putting a lane-balancer in won't help to get more items later on. Any arbitrary amount of input belts should be able to go to any arbitrary amount of output belts. for example, there will be dozens or trains that will want to get at the green circuits, so I will need train wait platforms but I'll need so many of them (have at least one wait platform for each train that wants green circuits just in case of bottlenecks) that there will be a whole grid just made up of wait platforms that not much room for actually making the circuits. Personally, Ill run 8 lines of copper, 8 lines of iron, 2 lines of steel, and 1 line each for coal and stone. - Groningen, Hamburg Balancers that are input balanced take evenly from all input belts/belt lanes. Post all other topics which do not belong to any other category. Copper Cables: While they are high in demand for green circuits, they are used in almost nothing else. Use a blueprint book instead of designing your own. Hannover, Hamburg Ideally, a balancer should be input and output balanced. Sometimes this can be fixed by looping the unused output back around the balancer and distributing it among the inputs. - You especially want more gears and iron plates because that's what your betls cost to produce. Balancers also use the mechanic that splitters take an equal amount of items from both input belts. With splitter priorities that were added in 0.16 it is very simple to split off a belt from a main bus while ensuring good throughput properties. 0eNqVllFugzAMhq9S5WmToCUh0JYz7AbTNEGbVdEgQSFUQxV3n4ExsTVs8VOEyf/Z2I7DjRRlK2ojlSXZjciTVg3Jnm+kkReVl4PNdrUgGblKY1uwBETl1WCYdoSc9AGR6iw+SEb7AKF8WiiZUymtqBayupTWCrOQxR4ya3LV1NrYsBClXYh5/xIQoay0UkwfPT50r6qtCnCT0W9GCwpzMRrWiRKQWjcg1GrwC7AQNnewQERzGLq1dTs4vAMzBBjDjRHcCMHla8m8o7KZ6qAk3pTwCwNdQc7SiNP0jjugKRpKf0JTB3R/33OrBafb5H/gAV+Y32F6lOmI98LwXmiE795VN1KteaHehZ0L4eo5yrCty5yYGItxR8PxEyXqPZKV+DRstE1Goju01AMxEyInwefU0D9jOCCz7I7j6D8SphQ7S84iTE6dA49R9ElhHtVmDH3OvbAxon7u78XeE5B4uILH6zpb/IgEpMxBBjYejqFsSvFmNw9Ft9m1u0rrKn/PH2HbVZhmGiicszTdM8qOff8JVpvtyQ==, 0eNqdlt1ugjAUx1/F9GpLitJDReUxdrssC2jjmkFLSjEjhndfwbkQLabHq4bC/3c+e8qZFGUraiOVJdmZyL1WDcnez6SRR5WXw57takEycpLGtm6HEpVXw8bli4iTnhKpDuKHZKynCOXbRAlepbSimsjqUlorzESWBMisyVVTa2OjQpR2Iub9ByVCWWmluAQ9PnSfqq0KZyZjcwxKat04mVaDVYeKEkq6YekHh24w8I9pnWFzNNqtcyB2BdFrNLq1dTv4fQdOMGBAgDkCHCO4a3RCmS+hKRoDPswmHAMPvNk+UV53UMhBGrG/vIOA3O2eKDbMmZFqxgqLn4gG8NGw8LPlN8J9UMBCb+vggyb3A2juELDlOgDIse0b+9qOrQP8imC5HhHezmVpCIL9IfxebEIQ8UMvtuhpE/cBnbzDptk7JCDGpNk//xn+TEFAhAD4kRDETTA19Ycc3uPxNffuMh4v7mzyS0JJmTuZ2+PR6MvCyOOXXbwU3WLVriqtq/w7f3XfnYRpRmjKOaTpBhjs+v4XLT/v+g==. There's a lot to consider when building a main bus. The resulting balancer is usually larger than a balancer that was initially designed to be throughput unlimited. I was pleasantly surprised when I saw you were behind this. there were conveyor belts. For very large amounts of items railways may be a better alternative that can not only carry large amounts of ore but also the intermediate and end-products. I usually go for KatherineOfSky's bus, especially in vanilla or slightly modified vanilla play, which is this: My own personal Factorio super-power - running out of power. Hamburg, Pristina With that, here's a main bus guide for Factorio, including the blueprint, designs, as well as alternatives and other important details. Split-off designs aren't strictly necessary but help immensely. 1 full input belt gets split into two 50% full belts which get split into 4 belts that are each 25% full. For a comparison of belt, logistic robot and railway transport systems, refer to the Transport use cases tutorial. In essence this means that an n-n balancer is not a functional n-(n-1) balancer. For n n balancers where n is a power of two numbers, nlog2(n)n2 can be used to calculate how many splitters are needed. Using a non-prioritizing split-off will only distribute the shortage, not magically create more production. Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into . Yet! 4 should be max, as even if you run 4.. you will still run out as the belts just acts as buffer.. the real key is to have more inputs to the main buss, or and give some factorys direct link that matches theyr requirement from the furnaces. And instead of rebalancing you can use priority splitters. Factorio SPLITTING OFF THE BUS How to Split off the bus 1.0 Tips and Tricks done quick - YouTube Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore. The orientation of and how wide the players monitor is also plays a role in this decision. As of 0.16 Splitters can prioritize one in- and output lane, therefore the above design can supply fully saturated belts if the splitters are set up in a way that prioritizes the output belt (to earlier production) rather than letting items go on. Espaol - Latinoamrica (Spanish - Latin America), http://steamcommunity.com/sharedfiles/filedetails/?id=661582295, https://www.reddit.com/r/factorio/comments/4d3per/belt_balancer_compendium/, Red Circuits (Advanced Circuits) x1 (recommend x2).